Aug 06, 2006, 08:01 PM // 20:01
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#61
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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*charr get pwned in pre searing as 20 wars, 10 monks, 10 eles and 10 necros (with MM skills) wipe the area
But seriously, it just wouldn't be GW anymore. so NO
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Aug 06, 2006, 10:48 PM // 22:48
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#62
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Frost Gate Guardian
Join Date: Aug 2006
Location: ohio
Guild: ... idk
Profession: Mo/
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the problem with public areas is people bot and cheat and swarm to monster spawns and powerlevel all day, it would destroy the basics of the game and make it a huge suckfest. I would quit guildwars if they made public explorable areas because there would be high level people calling newbies noobs and they would show off and hog he monsters it would just be horrible..... i think u understand how i feel right???
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Aug 06, 2006, 11:19 PM // 23:19
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#63
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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The best reason for why this will never happen is because guild wars isnt broken up into 1 million relms like wow is. Thanks to guild wars, i can play with my friends no matter where they started their first character =)
Last edited by Brian the Gladiator; Aug 06, 2006 at 11:21 PM // 23:21..
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Aug 06, 2006, 11:42 PM // 23:42
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#64
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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The main reason I started with GW is the fact that your party is alone in the world while out questing. As mainly a PvEer, it gives the game a more linear feel, and makes it feel like you're actually accomplishing a goal, instead of going out with 30 or 40 others all trying to kill the same boss at the same time. It kinda throws the whole "Chosen Ones" thing out the window with that mess. I say leave the game the way it is. There's plenty of other mmorpgs that have non-instanced worlds to go play in.
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Aug 07, 2006, 01:26 AM // 01:26
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#65
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Ascalonian Squire
Join Date: Aug 2006
Location: Norfolk, VA
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this probably won't make much of a difference in people's opinions, but it didn't really dawn on me that I'm referring to factions more than anything. I just keep saying GW for some strange reason.
Sorry about all that. I should have said factions from the beginning. GW prophecies just can't be changed at all there's way more to it. factions is more flexible imho.
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Aug 08, 2006, 01:38 AM // 01:38
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#66
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Look at the game now. Its excellent and many people like it the way it is. Why change it? What your suggesting is changeing the entire game and makeing it completely different.
Also It is about team work. Thats why you have a TEAM.
/nosigned
Brother Gilburt
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